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The replayability factor is stronger with a more Robot Master selection like setup, the pace is snappier with the hub that admittedly throws away some of the endearing adventure and NPC aspects of the other campaigns in favour of a leaner cut, despite this there's still enough downtime in the tower hub and bits of humour sprinkled within that keep the surprisingly more sombre tone of Specter's story from feeling too out of place. Upon finishing King of Cards, I jumped right back into Specter of Torment for a third time and despite a few quibbles relative to the entire Shovel Knight package, it still stood out as my fave. Something about it comes together a lot more cohesively to me than the other knights, Plague has too much menu diving, Shovel is solid but nothing that we haven't seen before, King is often dictated a touch too strongly by the level design itself with relics that seem to try and compensate for this. Specter's kit is almost like a more methodical take of a 2D ninja gaiden, the wall climb/jump, the quick sycthe slashes and a few of the relics certainly ringing some bells like the mirror spawning a shadow doppelganger or fire wheel. It's almost like "what if Sonic's homing attack in 2D, but with actual nuance?", the direction of the slash dictated by position relative to an enemy or object is what takes this mechanic from automated to dynamic, it allows this wonderful juxtaposition between your standard movement speed as you utilise the foes on screen the suddenly carve a slick path across. Specter Knight might not be as mechanically out there as Plague or even King, but that dash slash mechanic that defines his playstyle is one that I love and I also feel falls into the realm of being one that might not immediately sell itself on paper. This was something that QuixoticNeutral brought up in the King of Cards thread that I hadn't really noticed prior, and that's how the DLC campaigns add gameplay quirks to their playable leads that would probably be a harder sell as a base game mechanic, they can use the relative simplicity of Shovel Knight to bring you in and then toy around with more unique hooks for the other characters.